In Kerbal Space Program 2, you manage your own space agency and explore the solar system on your various missions. Build your own rockets, assemble your team of experts, and conduct scientific experiments. There are countless planets, moons, asteroids, and more to discover. Our Kerbal Space Program 2 tips and tricks will help you get started with building your rockets and exploring space.
Table of Contents
1) Play the enhanced tutorial
Due to the size and scope of Kerbal Space Program 2, it’s very likely that your first rocket tests will fail, regardless of the mission’s difficulty level. The improved tutorials at the beginning of the game will introduce you to the basics of space travel. Even if you’re more interested in learning by trial and error, it’s definitely worth playing through at least the first two of the four tutorials.
There you’ll learn more about rocket construction and the basics of aerodynamics. You’ll also get a briefing on how to reliably reach the outer orbit. You’ll then immediately apply the theory you have learned in the various practical phases. You can watch the instructional videos as well as the hands-on exercises as many times as you like if there’s something you don’t fully understand.
2) Pay Attention to the four core components
Building your first rocket will most likely require several attempts before it does the job. In Kerbal Space Program 2, a standard rocket consists of four basic components. First, you’ll need a control module for your crew, then a fuel tank, an engine, and a parachute to bring the rocket safely back to Earth. Decide on the size and capacity of each module and influence the design of your own rocket.
3) Kerbal Space Program 2 tips: Use the rocket templates
Choosing the right components to build your first rocket in Kerbal Space Program 2 can be overwhelming at first. However, there are already rocket templates that you can use. For example, the Kerbal-K1 is perfect for orbiting Kerbin and the K2 is perfect for your first attempts at landing on the moon. The templates are great for learning the basics of spaceflight, but also as a test environment for your own science projects.
4) Pay attention to your reports before you launch
In addition to designing your own flight objects in Kerbal Space Program 2, don’t forget to regularly ask your engineers and your flight planning system for their opinion on your current project. To do this, visit the Spacecraft Assembly Building and get an introduction to the facility on your first visit, as well as your first set of experts for your design team. Your design screen will show you an engine selection window on the left and a flight plan calculation on the right.
The members of your design team communicate with you via notes in the panel at the bottom right of the screen. For example, the engineer’s report is displayed there. This includes the math behind your design or other important information, such as whether your rocket can take off. For this, you need a push-to-weight ratio of 1 or more. This will also give you the probability that your rocket will reach its destination.
5) Save the components you like
After playing Kerbal Space Program 2 for a while, you’ll probably develop some favorite combinations of rocket parts that you want to use more often. To help you keep track of your more complex rocket designs, you can save a design at any stage. You can also link a previously saved design to your current work.
For example, if you use a particular parachute over and over again in your designs, you can link it to a particular favorite control module and then save it as a project to rebuild it later. You can also work on multiple rockets at the same time. Your main rocket or project is indicated by a green marker above the construction. This will also be transported to the launch pad when you press the launch button.
6) Plan your maneuvers – keep orbital theory in mind
The built-in route planner calculates the estimated range of your rocket and displays it in real-time. It’s highly recommended to keep this display updated during construction, as it indirectly gives you information about the constantly changing value of fuel efficiency. This will make it easier for you to imagine what your rocket is theoretically capable of.
In the tutorials at the beginning of Kerbal Space Program 2, you’ll learn a lot about orbital theory. Every change you make to the trajectory of your spacecraft in orbit will have an effect on the opposite side of the orbit. Also, you’ll almost always have to adjust both sides of the orbit if you want to continue orbiting the planet.
7) Be patient
Even the most famous space engineers like Wernher von Braun needed a lot of patience and dedication to complete their projects. It will take you a while to launch space stations like the ISS into orbit or to land on alien planets if you’re just starting out in the game. However, if you never give up, stay patient, and stay on the ball, you’ll be sure to achieve your space goals.
Embark on a space adventure with PLITCH!
Now that know some important Kerbal Space Program 2 tips and tricks, it shouldn’t be too difficult to get started with the game. Of course, there are some hurdles to overcome, especially at the beginning of the game, but you can easily use our PLITCH Kerbal Space Program 2 cheats if you need help.
For example, you can adjust your flight resources so that they decrease slowly or not at all. You can also disable aerodynamics, gravity, and thermodynamics. The maximum temperature can be ignored using a code, and you can also add unlimited electricity. By decreasing your flight resources faster, you can set yourself an extra challenge.
If you want to see our Kerbal Space Program 2 cheats in action, check out our Trainer Showcase on YouTube.